The Brotherhood. One of the first factions I discovered of the world of Mutant Chronicles some 25 years ago, and I was instantly in love. Huge pauldrons, giant guns, magic, ninjas, cool helmets, distinct iconography, it was middle school aged Woah’s dream of cool. Fast forwards to discovering Warzone Eternal and I knew I had to have them. So far, it’s the only faction I’ve played and I think I have a pretty strong, if very personal, notion of how to use them and what works for each unit.
Unit Breakdown
Sacred Warriors
Important traits: Fearless, Faith
Standard line troops for the Brotherhood, Sacred Warriors are decent shooters, decent close combat, and are good cheerleaders for the unique Brotherhood mechanic: Faith. Models with the Faith ability add Faith Points to a pool, and allows any unit with it to re-roll a single d20 by spending a Faith Point from your pool. This can turn a failure into a success at a critical time. Sacred Warriors, unlike some of the other line troops, are somewhat shorter range, capping at 24″. This makes positioning and cover a very critical skill for them, and the entire faction.
Sacred Warrior LMG
Important traits: Fearless, Faith, Projected
These Support troopers are the your one tool for channeling the enemy, equipped with an LMG with an attached flamethrower. This gives them both the longest range in the faction (36″), the largest number of attacks (2), and the only projection weapon in the faction. It is useful for both close range and long range support, but it is otherwise identical to a normal sacred warrior. They are excellent for holding fire lanes or closing to clear out a cluster of troops.
Fury Elite Guard/Leader
Important traits: Faith, Fierce Charge, Reach (2)
These elite troopers are knife range tanks. They have a pistol and a Deliverer sword, and many abilities which enhance their charge. Deadly in melee, often hitting on anything less than a 17, they deal 18 damage on a charge, frequently outright killing whoever they can close with. Their three Wounds gives them the ability to absorb a shot on approach, but they are easily out ranged by nearly everything else in the game. Their Leader variant is nearly identical, except for the Leadership abilities Inspire and Command, which can be used to impact any Brotherhood units.
Mortificator
Important traits: Shadowed, Gymnastic, Camouflage (2), Dodge, First Strike
Mortificators are the stealth assassins of the brotherhood. Their 6″ move and Shadowed ability allow them to move without triggering Reactions, and their Gymnastic ability lets them scale terrain with ease. Adding in their First Strike and 1″ Reach, they can often pull a charge at 15″ from the enemy. Camouflage and Dodge are important parts of their survivability, as at AR 20, they have the durability of tissue paper against even common troopers in other armies. The Leader has the same loadout as the baseline trooper and has the ability to Inspire and Command Mortificators. This can be useful, but I’ve usually found myself preferring a Fury Elite Leader to a Mortificator one, as he costs 1DP less, and gives 1SP more. The standard pistol that Mortificators carry also has Silenced, allowing them to fire upon enemies without receiving return fire, and their Smoke Grenades allow them to conceal themselves or others for a stealthy approach.
A Redemption Assassin is a special Mortificator with an Avalanche Handgun instead of a Silenced pistol, the Fearless trait, and a better overall statline. This makes them ever so slightly more dangerous in the 6-18″ range, when they perhaps cannot charge the enemy, and allows them to nearly always hit when they charge.
Tournament List
As many of you know, the first Warzone Eternal Grand Tournament was held at Adepticon earlier this year, which I attended and brought my Brotherhood army to. Here’s the list and general strategy I intended to use:
- Fury Elite Leader
- Fury Elite Leader
- Mortificator
- Mortificator
- Sacred Warrior
- Sacred Warrior LMG
- Sacred Warrior LMG
- Sacred Warrior LMG
This gave me 6 Faith and the ability to effectively move 2-3 teams up the board with mutual support. That said, it really requires sufficient blocking terrain to work. If I can’t keep out of long range fire from opponents (looking at you, Algoroth), my team quickly falls apart as it has little ability to advance while pinned when sight lines are wide open, and frequently is out of range of opponent weapons. When it can close, the Mortificators and Fury Elite Leaders bring devastating close combat attacks, and the Sacred Warrior Supports lay down their flames to deadly effect. I placed 12th in the tournament of 25, so I would love to hear some other strategies and ideas, but I felt like this list was the best I was going to do.
Painting a Fury Elite
Here is the Fury Elite right after I primed him, first with black, then a red-brown highlight.
Here I started blocking in the reds and a black-blue blend of paint for the cloth, just trying to get some value and tone established.
Added:
Adding highlights, I started to give the cloak definition, adding gold to the trim, and yellow to the lenses
Finishing off with final details, I used a dark metallic for the gun and a violet metallic for the blade, then went in and put a lightning bolt shooting down the blade and a blue wash over the gun.
Added:
I constructed the base from 3 things: cross stitch mesh, the sprue he came on, and a couple of GW bits I had laying around (I think it was an admech cannon until I modified it). This was to give him a nice industrial base which I could decorate up.
Painting up the base, I primed it black, then dry brushed the whole thing with ascending brightness metallics (Dark, Medium, Light), then painted the coils and details copper, and the RES NOVA letters gold. Then I used Dirty Down Rust, Rust Yellow, and Verdigris to dirty up the metal selectively, and some green over the vent in the back to give a bit of a glow. I also went in on the RES NOVA text and used some panel liner to bring definition to the characters.
Finally, I attached him to his base and called it complete.